This will allow the end user to apply your pose without having to go play Find Waldo afterwards. Always use the "hip" body part for any needed translations or rotations. This is important, because if someone has just spent three hours getting their scene arranged and their figure into position, the last thing they want when they go to apply your pose, is to have their figure suddenly pull a Houdini and do a disappearing act on them. The reason for this is because you don't want your pose to send the figure flying back to the Zero starting point in the scene when someone applies it. I always select the "hip" body part when I need to move or rotate the figure around the x/y/z axis. I don't know how others do it, but when I am building my poses in DS, I make sure not to use the "body" part of the figure to do any translation work. I think a couple of quick notes on building poses is necessary first. This is just a quick how-to for saving a pose preset in Studio. Skylab was asking about this in the other thread, and I promised that I would put this together.
0 Comments
Leave a Reply. |